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To Infinity and Beyond— Gamifying IT Service-Desk Training

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dc.contributor.author Lewis Miller, Carrie
dc.contributor.author King, Hunter
dc.date.accessioned 2021-12-13T21:34:12Z
dc.date.available 2021-12-13T21:34:12Z
dc.date.issued 2018
dc.identifier.citation DOI: 10.1002/piq.21263 en_US
dc.identifier.uri ${sadil.baseUrl}/handle/123456789/2303
dc.description 21 pages : PDF en_US
dc.description.abstract The Information & Technology Services Department at a mid-sized comprehensive university in the Midwest identified a need for a more engaging onboarding training module that emphasized basic technology skills and customer service skills. A gamification strategy was developed to increase employee motivation and provide a more thorough onboarding experience. This strategy included digital and physical leaderboards, leveling up, and bonus prizes and challenges tied together by a space exploration theme. Results from the qualitative feedback indicate that the training program design was well-received by participants, meeting Level 1 of Kirkpatrick's Evaluation Scale. Additional comparison results of two years’ of annual campus surveys indicate that the gamification training strategy had some positive impact on customer satisfaction with the performance of the IT Service Desk. en_US
dc.language.iso en en_US
dc.publisher Wiley Online Library en_US
dc.relation.ispartofseries Volume 31;No. 3
dc.subject IT Service training, Technology, Socialization, Development en_US
dc.title To Infinity and Beyond— Gamifying IT Service-Desk Training en_US
dc.type Article en_US


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